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Character · from book 1

Carl

The narrator. Twenty-seven, ex–Coast Guard, a marine technician in Seattle, six foot three; on the night the world's buildings vanish he is outside in boxer shorts, a leather jacket and his ex-girlfriend's pink Crocs, coaxing her cat out of a tree, which is why he enters the dungeon without pants and soon without shoes. Crawler #4,122. He fights bare-fisted and barefoot, discovers a gift for improvised explosives, and gets angrier at the people running the show than at anything in it.

Race and class, since book 1: Human

First appears: Book 1

Series arc

Through book 1

The series' narrator begins as a man who wants to be anonymous and survive, and book 1 takes that option away from him twice: first by making him competent — fists, feet, explosives, and a gift for reading people — and then by making him famous. His relationship with the game's runners is the thread to watch. He starts by addressing the ceiling (B1 ch. 19), loses his temper at a Borant Admin (B1 ch. 36), takes a prince's audience away from him on live television (B1 ch. 42), and ends the book expensive, challenged, and hunted. The essay Carl and the machine traces this with the text.

Open at the end of book 1: Maggie My's vow and her Find Crawler potion; the Skull Empire's dislike; Mordecai's advice to leave Donut before the ninth floor, which Donut overheard; the Valtay items in his inventory history; and Odette's unnamed class choice that will make someone very angry.

Open threads

Status is open or resolved; the chapter after it is the last one that moved the thread.

Thread Opened Status
Whether Bea is alive B1 ch. 4 open — Donut loves her more than Carl and says so; the question is raised and refused.
Mordecai's advice to leave Donut before the ninth floor B1 ch. 7 open — Overheard by Donut; not answered by Carl.
Maggie My's vow and her Find Crawler potion B1 ch. 43 open — 'I am going to watch you die. You and the fucking cat.'
Carl's challenge to Prince Maestro B1 ch. 43 open — Single combat, offered on the prince's own show; King Rust in orbit.

All threads: Open threads.

Where they appear

Book Chapters they are in (of the book's) Where
1 — Dungeon Crawler Carl 48/48 1–48 · the book's own page

By book

Carl in book 1 — Dungeon Crawler Carl
Part 1 — the tutorial floor

Carl enters the dungeon as the least-prepared person in it: in boxers, a leather jacket and a pair of borrowed Crocs he loses in minutes, carrying a cat that hates him, ch. 1. The book's first move is to make him competent by accident — walking in without pants earns him a Gold Apparel Box in ch. 2 that holds the Nightgaunt Cloak and the Trollskin Shirt (ch. 5), and the tutorial in ch. 3–ch. 6 tells him that his Coast Guard fitness and his fists are worth more than any weapon on the floor. He is nearly out of the party by ch. 8, and stays because Donut says she needs him and because she knows, as he did not, that he had been planning to steal her.

What the floor teaches him is what the game costs. He beats a begging woman to death in ch. 11 and fights not to vomit afterwards; he goes after the goblin chieftain although it would be 'the ultimate dick move' after the goblins helped him (ch. 16), bombs a boss room that turns out to hold goblin babies in ch. 17–ch. 18, and the AI rewards him with You Monster! in ch. 19. That is where the mantra starts: 'You're not going to break me.' He also discovers his two real gifts. The first is reading people — the 9.8 experience points, the twitching finger, the apple core that tell him Frank is lying in ch. 20, which Donut contrasts with his failure to notice Bea's three boyfriends. The second is explosives: the dynamite, the funpowder cart, the IED skill, and eventually a Codex entry with his name on it.

The Meadow Lark encounter (ch. 22–ch. 27) is the floor's moral hinge. He covers the signs so no one will farm the elderly for experience, cannot answer Donut's 'So which one are we?' (ch. 23), builds the Speedbump with two maintenance men, kicks a confused courtesan to death 'maybe crying' (ch. 26), and chooses the residents over speed because 'what was the point of living, if I couldn't live with myself?'

Part 2 — the second floor, and the show

The second floor is where Carl learns the game is television. Odette tells him loot is not random (ch. 29); Zev tells him he is part of a machine and asks him to repeat a line without coughing (ch. 36, ch. 37); a focus group calls the residents dead weight. His response is a temper he rarely loses — at Zev in ch. 36, at the Maestro in ch. 42 — and a discovery about leverage: 'We were expensive.' The Death Watch episode is the first time he uses the show against itself, and the Pork Boy Snick that follows makes him a name across the tunnels for something he did not do.

His fights get smarter rather than stronger. Krakaren is beaten by a recipe card and a zombie with a jug (ch. 34); the Rage Elemental, seventy levels above him, is beaten by a rule about stairs that a goblin told him (ch. 39–ch. 41); Ralph is beaten by a pet biscuit (ch. 45). Mordecai's 'there will always be clues' (ch. 25) is his method by the end. The cost is still there: Yolanda's obituary is his (ch. 38), and he does not know whether keeping the residents alive was a kindness.

He ends the book with boots he will not wear, a raptor that bites him, a vow from Maggie My, a challenge to a prince, three Valtay items in his inventory history, and a look from Agatha that says stop now (ch. 47). The last thing said to him is that there is something hidden among Donut's class choices that will make someone very angry (epilogue).