Motif · from book 1
Elites
A kind of boss Mordecai sets apart from the six main types — 'There are also others, but those are called elites' — and tells Carl not to worry about yet. On the second floor the Laminak Rev-Up Consultants carry the word in their name.
First appears: Book 1
Series arc
As of book 3. One word in Mordecai's book-1 taxonomy; in book 2 Signet, Grimaldi and Apollon — named mobs with scripts, serials and producers. Book 3 names none; its NPCs are employees.
Open threads
Status is open or resolved; the chapter after it is the last one that moved the thread.
| Thread | Opened | Status |
|---|---|---|
| The Vengeance of the Daughter contract for the sixth floor | B2 ch. 11 | open · B3 ch. 2 — 'We're avoiding quests this floor'; the sixth-floor role unmentioned. |
All threads: Open threads.
Through book 1
One word from Mordecai's boss taxonomy: 'those are called elites. You won't need to worry about them just yet' (B1 ch. 12).
Through book 2
The bestiary
Every » This is a… card the system shows, 32 through book 3: the first line of each.
Book 1 — Dungeon Crawler Carl (10)
- B1 ch. 2 — rendition of a Kua-Tin, the dominant species of the Borant System and principal owners of the Borant…
- B1 ch. 3 — Safe Zone
- B1 ch. 3 — Non-Combatant NPC
- B1 ch. 7 — Fleeting item!
- B1 ch. 7 — Unique* item!
- B1 ch. 9 — Non-Combatant NPC
- B1 ch. 30 — shaping tool. May only be used at a workbench. Assists in shaping materials into something else. You might…
- B1 ch. 35 — Non-Combatant NPC
- B1 ch. 36 — Dungeon Admin
- B1 ch. 46 — pet-class mob
Book 2 — Carl's Doomsday Scenario (9)
- B2 ch. 1 — Non-Combatant NPC
- B2 ch. 2 — Monk subclass
- B2 ch. 6 — Elite
- B2 ch. 10 — Elite
- B2 ch. 13 — Fleeting item!
- B2 ch. 13 — comp chip, and it may not be sold or transferred. You may not redeem this chip directly for gold. This chip…
- B2 ch. 15 — Non-Combatant NPC
- B2 ch. 15 — non-combatant NPC
- B2 ch. 24 — Bereft Minion of Miss Quill
Book 3 — The Dungeon Anarchist's Cookbook (13)
- B3 ch. 2 — Non-Combatant NPC
- B3 ch. 2 — Non-Combatant NPC
- B3 ch. 5 — non-combatant NPC
- B3 ch. 5 — trap monster
- B3 ch. 7 — unique item
- B3 ch. 12 — pass or fail quest. Failure has consequences
- B3 ch. 14 — non-combatant NPC
- B3 ch. 15 — Unique Item
- B3 ch. 17 — Non-Combatant NPC
- B3 ch. 22 — Phased item. It is invisible. It will hide its entry point and will only be discovered if it is physically…
- B3 ch. 24 — unique item
- B3 ch. 24 — repeating, ranged weapon. It has the buffet enchantment, meaning it will not run out of basic ammunition. You…
- B3 ch. 33 — minion of the Mimic Rex
Where they appear
| Book | Chapters they are in (of the book's) | Where |
|---|---|---|
| 1 — Dungeon Crawler Carl | 4/48 | Ch. 12, Ch. 32, Ch. 33, Ch. 36 · the book's own page |
| 2 — Carl's Doomsday Scenario | 11/26 | 3, 6–11, 13–15, 17 · the book's own page |
By book
Elites in book 1 — Dungeon Crawler Carl
Elites in book 2 — Carl's Doomsday Scenario
Signet (ch. 6), Grimaldi and Apollon (ch. 10), an elephant-headed one leading crawlers into Bitches, a gnoll brained by Lucia Mar (ch. 15). Mordecai's definition (ch. 7): printed, imprinted, nudged, plot-armoured, free to travel between urban floors, and never to be trusted. Carl's amendment: if you aid the narrative, the writers might help you (ch. 7, ch. 11).